The player enters a new world, accidentally breaking into an exclusive club. This level I designed a room full of glowing mushrooms lamps. To ignite the lamps, the player must chuck a shuttlecocks into the mushroom caps. The mushrooms would glow brighter and brighter the more birdies are successfully chucked into the mushroom caps. Once all the lamps are successfully turned on, a disgruntled staff member will come by and turn all of them off, grumbling as he goes. The player can then choose to either continue tormenting the staff member, continuing to add to the pile of birdies which form a large pile on the floor. If the player is smart, they can aim for a delicate golden statue displayed on the wall. If the player hits it, the statue will fall and smash given the player a hidden object of an odd looking medal. The player can choose either to the good thing and return it haven broken a valuable artifact, or instead, steal the medal and quickly escape back to the forest. The medal is a very important artifact but, when brought home the player discards it into an ever growing pile of things they took from the previous levels.


A hanging lamp from a cafe in Japan

Jeeves and Wooster, Season 1 Episode 4 How Does Gussie Woo Madeline Bassett?
Inspired by Bertie Wooster batting shuttlecocks into a hanging lamp at the Drones Club, a gentleman's club he frequents in London. While the idea of a Gentleman's club has this air of exclusivity, the Drones Club is where Wooster and his friends choose to instead cause chaos and relive their Oxford days.
In my game I would be interested in achieving the same duality of a traditional building where the player in contrast could behave playfully and explore the world in a imaginative way. I think in a way everyone has a deep desire to break these rules. Everyone at one point has had the desire to defy typical social rules even for a second. It reminds me of why people enjoy playing a game like Grand Theft Auto. A recreation of a typical US city where you could break any laws you wish for a while with no repercussions.
A simple collection of some of the hanging mushrooms that would light up when successfully hit by the player

